
Accepted and presented at IndiaHCI 2026
Timeline
3 Weeks
Feb 2026
Focus
Interaction Techniques
Game Design
Sound Design
Immersive Experience
Team
4 Designers
Guide: Prof. Jayesh Pillai
Tools
Unity
Blender
Meta Quest 3
Gemini


01
Enter the neighbour's yard

02
Navigate carefully through obstacles

03
Locate the ball

04
Escape before getting caught
DISTURBANCE METER
LOW
MEDIUM
HIGH
MAX

Every sound counts
Every collision feeds the disturbance meter.

Physical interaction
Grab, move and release objects with the VR controllers to get through the yard.

Beat the clock
A sleeping uncle and an alert dog make you think about consequences, not just the route.

01
Log physics
Logs are grabbable and behave like real ones. Mass, movement, release and rolling decide how they interact

02
Dog behaviour
Get close and the dog follows a thrown bone the other way, moves off, then settles down.

03
Pot collision & breakage
Earthen pots break on impact, and each material makes its own sound, which feeds the disturbance level.

04
Arm-swing locomotion
You move by swinging your arms up and down with the controllers to get across the backyard.






