Khat Phat: A VR Experience

Khat Phat: A VR Experience

A VR stealth game about the one fear every kid with a cricket ball knows: getting caught in the neighbour's yard.

A VR stealth game about the one fear every kid with a cricket ball knows: getting caught in the neighbour's yard.

Accepted and presented at IndiaHCI 2026

Timeline

3 Weeks

Feb 2026

Focus

Interaction Techniques

Game Design

Sound Design

Immersive Experience

Team

4 Designers

Guide: Prof. Jayesh Pillai

Tools

Unity

Blender

Meta Quest 3

Gemini

Almost everyone has a shared childhood memory of a grumpy old neighbour who scolds you when you're sneaking in his backyard. The game is built around the same notion of carefully sneaking around without making any noise.

Almost everyone has a shared childhood memory of a grumpy old neighbour who scolds you when you're sneaking in his backyard. The game is built around the same notion of carefully sneaking around without making any noise.

Watch the video

Watch the video

उद्देश्य

उद्देश्य

It's about how small, everyday sounds get blown up by a kid's fear. A crunching leaf. A creaky gate. A pot that rolls the wrong way. The game mixes nostalgia, social anxiety and time pressure in a setting that feels very Indian and very rural.

It's about how small, everyday sounds get blown up by a kid's fear. A crunching leaf. A creaky gate. A pot that rolls the wrong way. The game mixes nostalgia, social anxiety and time pressure in a setting that feels very Indian and very rural.

The focus is not horror. It's social fear. The fear of being caught and scolded.

The focus is not horror. It's social fear. The fear of being caught and scolded.

01

Enter the neighbour's yard

02

Navigate carefully through obstacles

03

Locate the ball

04

Escape before getting caught

Sound is the threat.

Sound is the threat.

Every collision adds to a disturbance meter, so noise is the main mechanic. You're not really hiding from the uncle. You're managing how loud you are.

Every collision adds to a disturbance meter, so noise is the main mechanic. You're not really hiding from the uncle. You're managing how loud you are.

DISTURBANCE METER

LOW

MEDIUM

HIGH

MAX

Keep going.

Keep going.

Uncle coughs

Uncle coughs

Uncle shouts “Kaun hai”

Uncle shouts “Kaun hai”

Caught.

Caught.

Every sound counts

Every collision feeds the disturbance meter.

Physical interaction

Grab, move and release objects with the VR controllers to get through the yard.

Beat the clock

A sleeping uncle and an alert dog make you think about consequences, not just the route.

How the yard behaves.

How the yard behaves.

01

Log physics

Logs are grabbable and behave like real ones. Mass, movement, release and rolling decide how they interact

02

Dog behaviour

Get close and the dog follows a thrown bone the other way, moves off, then settles down.

03

Pot collision & breakage

Earthen pots break on impact, and each material makes its own sound, which feeds the disturbance level.

04

Arm-swing locomotion

You move by swinging your arms up and down with the controllers to get across the backyard.

Still curious? Let's talk.

Drop me a line, tell me what you’re up to, or just say hi. If you’re building something interesting, I’d love to hear about it.

Still curious? Let's talk.

Drop me a line, tell me what you’re up to, or just say hi. If you’re building something interesting, I’d love to hear about it.

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Still curious? Let's talk.

Drop me a line, tell me what you’re up to, or just say hi. If you’re building something interesting, I’d love to hear about it.

Still curious? Let's talk.

Drop me a line, tell me what you’re up to, or just say hi. If you’re building something interesting, I’d love to hear about it.